Modern Warfare 3 Review

Despite being marred in controversy bythe monumental fallout and highly publicised mud-slinging match between its
publisher and creators, Jason West and Vince Zampella, Modern Warfare 3 is
without doubt Infinity Ward’s finest hour, an apologetic, highly linear shooter
that thrusts you at breakneck speed from one startlingly brilliant set piece to
the next with absolute aplomb. This is console-based warfare at its best and a
testament to those that remained by the series side after its flag bearers
defected to rival publisher, EA.

Picking up the baton right where 2009’s record-breaking sequel left off, Infinity Ward and the newly established partner
studio, Sledgehammer, sling you into a ravaged world on the cusp of a Third
World War, setting you on a collision course with the villainous Russian,
Makarov. While the plot is much tighter and less garbled than previous efforts
(thanks, in part, to a script co-written by Casino Royale’s Paul Haggis), and
the blockbuster moments so good, you’re likely to soil yourself, it’s Modern
Warfare 3’s multiplayer that – as usual – steals the show.

It’s still Call of Duty at heart, but with a dazzling coat of fresh paint that focuses more
heavily than ever on the idea of player progression – streak bonuses have been
reined in and you now have much greater control over the perks you nab in combat
thanks to the addition of Strike Packages. Modes have been fleshed out – take a
bow, Kill Confirmed – Spec Ops returns with 16 new and finger-blistering
objective-based missions, while Empire’s new favourite addition to an already
overwhelming package is Survival Mode, Infinity Ward’s nod to the Nazi Zombie
Modes in Treyarch’s take on the juggernaut series.

Both Infinity Wardand Sledgehammer have created a finale to the Makarov saga that not only
outshines its predecessors, but has also become more encompassing and
user-friendly than ever before. And already, we’re desperate to know where the
series will go from here in the hands of both teams.

 

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